Programme 2022

Intructions for presenter and audience here.

Day 1, Wednesday (May 4th)

9:00 Registration opens (Tampere University, Kanslerinrinne 1, Pinni B, room 1097)

9:30-9:45 Opening words with Frans Mäyrä

9:45-11:30 Session 1: Opening the Books

  • Yu Hao: Intertextuality, Intermediality, and Intermateriality in Chinese Cultivation Games and Novels
  • Andrew Phelps and Mia Consalvo: Re-Reading, Re-Playing, and Re-Experiencing: Similarities, Differences, and Impact Across Games and Books
  • Yingrong Chen: What Did We Read in China? A Research Based on the Chinese gamebooks Published from 1980 to 2000 

11:30-12:30 Lunch 

12:30-13:15: Keynote: Souvik Mukherjee: Reading Games and Playing Books: The Indic and the Ludic 

13:30-14:30 Session 2: Libraries and Librarians 

  • Krista Bonello Rutter Giappone and Daniel Vella: Libraries in Digital Games: Representations and Explorations
  • Riikka Aurava: Depictions of Libraries and Librarians in the Dungeons & Dragons Libraries of Candlekeep and Cobalt Soul 

15:00-16:00 Session 3: Language and Fiction in Tabletop RPGs 

  • Steven Dashiell: Symbolic Violence in the Language of Pathfinder Descriptions of Black Bodies
  • Jaakko Stenros and Tanja Sihvonen: The Fluff Theory of Role-Playing Games 

17:00-18:00 Social program: Finnish Museum of Games tour, Museum Center Vapriikki, Alaverstaanraitti 5 (Entrance to the museum costs 14 Euros)

18:30 Social program: Casual Dinner, Plevna Brewery Pub & Restaurant, Itäinenkatu 8 (some tables reserved for the seminar participants – note that having dinner together in Plevna is at everyone’s own expense.)

Day 2, Thursday (May 5th)

9:30 Registration opens (Tampere University, Kanslerinrinne 1, Pinni B, room 1097)

10:30-11:45 Session 4: Books in Digital Games [NOTE: start time has changed!]

  • Evgenia Amey: Assassins, Jesters and the Pomegranate Banquet: The Elder Scrolls In-Game Books and Fanfiction
  • CANCELLED: Mark Johnson: Reading Procedurally Generated Books in Digital Games 
  • Ida Kathrine Hammeleff Jørgensen: The Bookworm of Blaviken: An intermedial analysis of books in the Witcher 3: Wild Hunt 

11:45-12:45 Lunch  

12:45-13:30 Keynote: Hanna-Riikka Roine: Limited and Enabled by Imagination: Textual Adventures in AI Dungeon

13:45-14:45 Session 5: Making of 

  • René Glas: Playing with the Gamebook: The Final Hours Interactive Storybook Series as Playful Paratexts
  • Jan Švelch and Jaroslav Švelch: Industrial Reflexivity in Video Game Art Books 

15:15-16:15 Session 6: Looking at 

  • Michael Hancock: “A Deadly Time Paradox, Taking the Form of a Pair of Giant, Four-Dimensional Scissors!”: Image, Text, and the Gamebook Comic 
  • Bruno Dupont and Hélène Sellier: Cutting, Pasting, Pastiching? Visual References to Game Culture in Gamer Literature Book Covers 

16:30-18:00 Social program alternative 1: Launch party of Pelit kulttuurina book (In Finnish), in Oasis (Pinni B, 2nd floor)

16:30-18:30 Social program alternative 2: Follow My Lead larp hosted by Hanne Grasmo for 6-10 participants (more info here, sign-up here)

18:00-21:00 Social program: Snacks and games in Oasis (Pinni B, 2nd floor)

Day 3, Friday (May 6th) 

9:30 Registration opens (Tampere University, Kanslerinrinne 1, Pinni B, room 1097)

10:00-12:00 Session 7: Reading and Adapting 

  • Hanna Wirman: A Match within a Match: Master of Go Plays Mahjong
  • Niklas Nylund: From Fantasy Classic to Vernacular Videogame: LORD as a Participatory Adaptation of The Lord of the Rings
  • Hanne Grasmo: Reading Larps: A Review of European Larp Script Books 
  • Jukka Särkijärvi: A Dragon Caught in Amber: Greyhawk Novels as Narrative Adaptations of Adventure Modules 

12:00-13:15 Lunch 

13:15-14:00 Keynote: Raine Koskimaa: Augmented book as a game device

14:15-15:45 Session 8: Playing Books 

  • Hanna Järvenpää: Toys, Books, Toybooks: Rethinking Children’s Playful Bookthings 
  • Marcin Łączyński, Tomasz Gackowski, and Michał Gołębiowski: Variety or Similarity: The Typology and Frequency of Occurence of Certain Kinds of Puzzles Present in Riddle Based Gamebooks
  • Viviane Peçaibes: Mind Full of Colour: An AR gamebook to Help Inpatients with Anorexia Nervosa 

15:45-16:00 Closing discussion 

16:30 Social program: Unofficial continuation probably at Telakka, Tullikamarinaukio 3

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