2021 | Programme

Please note that you are viewing an archived page from the 2021 Spring Seminar, and not the current one.

The seminar will take place over three days, April 20-22, 2021. To support global participation, the seminar days are scheduled at 12.45–19.30 Finnish time (EEST/UTC+3/Helsinki time zone). You can check your local starting time here.

Tuesday, April 20

12.45 Introduction
13.00-15.00 Session 1: Monstrosity in game mechanics

  • Marco Benoît Carbone: Walking with tentacles. Monstrosity in Carrion’s ‘reverse horror’ mechanics
  • Eduardo H. Luersen, Guilherme Malo Maschke & Lauro Iglesias Quadrado: The internal abyss: Sonic abjection in the construction of computer game monsters
  • J. Tuomas Harviainen & Johanna Granvik: An ecology for murder hobos: Diablo III as unsustainable monstrosity

15.00-15.30 Break

15.30-16.00 Keynote: Jaroslav Švelch: When the invaders shoot back: A media archaeology of player versus environment games

16.00-16.15 Break

 Session 2: Monstrous systems and environments

  • Rachel Linn: Un-mapping streams: Using monstrosity as a lens for Twitch chat
  • Lars de Wildt: Hidden monsters: Conspiracy aesthetics in videogames
  • Mateo Terrasa Torres & Víctor Navarro Remesal: A world turned monstrous: Environment and (un)being in Death Stranding

17.45-18.00 Break

Session 3: Negotiating boundaries and playing with monstrosity

  • Diane Carr, Shakuntala Banaji & Hakan Ergül: Monstrous academics
  • Leland Masek: Monstrosity and social condemnation in playful experiences
  • Torill Mortensen: Digital games – The monsters that live in our homes and hearts

Wednesday, April 21

12.45 Introduction
13.00-15.00 Session 4: Folklore monsters, nationalism, and colonialism in games

  • Rafael Marques de Albuquerque: Reinventing Brazilian folklore creatures in a digital game: A case study on the Caruani game
  • Christoffer Mitch C. Cerda: Playing horrific history: Philippine mythological and folk creatures and the trauma of colonial history in the design and narrative of Nightfall: Escape
  • Rachael Hutchinson: For the love of monsters: Yōkai and colonialism in Japanese games
  • Dom Ford & Joleen Blom: “Not everyone can be a samurai”: Constructing Japanese-ness through monstrosity in Ghost of Tsushima

15.00-15.30 Break

15.30-16.00 Keynote: Sarah Stang: Succubi, sirens, harpies, and hags: Unpacking misogynistic female monstrosity in games

16.00-16.15 Break

16.15-17.45 Session 5: Games and non-human monstrosity

  • Jaakko Stenros: NPCs are dehumanizing: Monster duty, robot metaphors, and werewolf pride in larp
  • Leandro Lima & Dorota Walesa: The dark play(s) of monstrosities in NieR: Automata
  • Marie-Luise Meier: Evil mothers and mechanical caretakers: intersection of robots, gender and monstrosity in video games

17.45-18.00 Break

18.00-19.00 Session 6: Gendered monstrosity in games

  • Caighlan Smith: Monster-order brides; Framing the Bride of Frankenstein trope in The Wanderer, Fable II and Dragon Age II
  • Joshua Jordan: Dryads, harpies, and hags: Grammatically feminine monstrosity across the editions of Dungeons & Dragons

Thursday, April 22

13.15 Introduction
13.30-15.30 Session 7: Monsters of the mind and representations of (dis)ability

  • Rebecca Waldie: (Dis)ability on (dis)play
  • Lisanne Meinen: Reappropriating monstrous minds: A neurodiversity approach to the depiction of psychosis in Hellblade: Senua’s Sacrifice
  • Sarah Lynne Bowman: Games of personal horror: Shadow work and role-playing experiences 
  • Kelli Dunlap & Rachel Kowert: The monstrosity of stigma: Mental health representation in video games

15.30-15.45 Break

15.45-16.15 Keynote: Aino-Kaisa Koistinen: Monstrosity as playful practice – Art, science and posthuman knowledge in the ‘Anthropocene’

16.15-16.30 Break

16.30-18.30 Session 8: Monstrous players and toxic gamer cultures

  • Mateusz Felczak: Systemic monstrosity and narratives of identity in hybrid media spectacle: Toxicity and esports professionals
  • Steven Dashiell: Discussions of drow and demonstrations of monstrosity in gamer masculinity
  • Mikko Meriläinen, Jonne Arjoranta & Emilia Lounela: Fear and loathing on Ylilauta: A case study of toxic (gaming) culture
  • Matilda Ståhl & Fredrik Rusk: Normativity and ethical dimensions within player centred research – On branding toxic players as monsters

18.30 Closing words