Below you will find the program for the 2026 Tampere Spring Seminar. The organizing committee reserves the right to make changes to the program.
Tuesday, May 5th
8:30 Registration opens
9:00-9:15 Opening words
9:15-10:45 Session 1: Collectible game communities
- Aska Mayer: Customizing as Play in Labubu Collectible Communities – A Virtual Ethnography of Customization Practices and Information Sharing
- Christopher Paul, Amy Meyer, Piper Paul & Ella Meyer: Making and Breaking Game Communities: Case Studies of Disney Lorcana
- Vilma Varismaa: Building Community Through Competition: An Ethnographic Study of Flesh and Blood TCG
11:00-11:45 Keynote 1: Matt Coward Gibbs: TBA
11:45-12:45 Lunch (self-financed)
12:45-13:30 Keynote 2: Taina Myöhänen: TBA
13:45-15:15 Session 2: Game making communities
- Jan Švelch & Jan Houška: Industry Event Organizing as Cultural Intermediation: The Case of Volunteer Labor in Brno Video Game Ecosystem
- Erix Verkaaik: ‘Out of my own pocket and energy reserves’: the labour of organising informal gamemaking communities
- Elina Koskinen, Nevena Sicevic, & Lauri Komulainen: Sense of Community Among Migrant Game Developers: Case IGDA Finland
15:30-17:00 Session 3: Histories of role-play events
- Elisa Saggioro: The Closed Circle of Tendre: Selective Salon Design and Role-Play as Narrative Generator
- Johanna Koljonen, Jaakko Stenros, & James Lancaster: Centring the Convention in Role-Playing History
- José Zagal, Mary Anne Argo-Chávez, Alonso Soto-Cerda, Sebastián Reyes-Díaz: Chile’s Concilio de Dragones: “The Largest Role-Playing Event”
17:00-19:00 Social program of the evening to be announced later
Wednesday, May 6th
9:00 Registration opens
9:30-11:30 Session 4: Gender, desire, and boundaries
- Aasa Timonen, Emilia Lounela, Maria Ruotsalainen, & Mikko Meriläinen: Gendered constructions of in- and out-groups in incel and gaming communities
- Piotrus Watson: “Morrowind always did seem pretty gay to me” – An investigation into the Woke Content Detector and how it interacts with existing canonical works
- Tom Legierse: No Events Without Bodies: The (Un)Desirable Bodies of Berlin-based Gaming Practices
- Kellynn Wee: “Will we get along? Will we vibe?”: The ambivalences of friendship in tabletop roleplaying games
11:45-12:30 Keynote 3: Essi Taino: TBA
12:30-13:30 Lunch (self-financed)
13:30-15:30 Session 5: Designing and transforming community
- Burcin Genis-Ergun: Events as Interfaces: A Semiotic Reading of Interaction Design in Game-Culture Gatherings
- Melissa J. Rogerson & Sasha Soraine: Leveraging and Creating Local Boardgame Communities for Participatory Research
- Hanne Grasmo: Larp Festivals as Counter-publics of Play and Democratic Intimacies
- Wanda Gregory: Playing at a Distance: The Traitors and Viewer Metagames
15:45-17:15 Session 6: Esport events
- Egil Trasti Rogstad: Esports Events as Soft Power Arenas: A Literature Review
- Usva Friman & Matilda Ståhl: Gender as portrayed, experienced, and observed in women’s Nordic esports events
- Moses Nderemani, Pauliina Baltzar, & Markku Turunen: Designing and Organizing Accessible Gaming and E-sports Events
17:15-17:30 Closing words