Monstrosity Book Is Out

An edited collection based on the 2021 spring seminar, Monstrosity in Games and Play, has just been published! The book was edited by Sarah Stang, Mikko Meriläinen, Joleen Blom, and Lobna Hassan and it is available from Amsterdam University Press. According to the back cover:

Monsters fascinate us. From ancient folklore to contemporary digital games, they are at the core of the stories we tell. They reflect our fears, deepest desires, and the monstrosity hidden within ourselves. Monsters hold a mirror to our contemporary society and reveal who we truly are.

This edited collection examines monsters and monstrosity in games and play. Monsters are a key feature of most games: we fight, kill, and eat them—and sometimes, we become them. However, monsters in games and play are not only entertaining but also a reflection of the monstrosity of our world. In this book, twenty-two scholars explore how themes such as mental health, colonialism, individualism, disability, gender, sexuality, racism, and exclusion are reflected in the monsters we interact with in games, play, and our daily lives both online and offline.