Please note that you are viewing an archived page from the 2020 Spring Seminar, and not the current one.
Update: The seminar is cancelled.
Register for the seminar
Non-presenters who wish to attend the seminar should register by completing this form. Registration is free. There is limited space at the seminar.
Pre-seminar Event: Sunday 29th March 2020
18.00 – Casual dinner (Plevna Brewery Pub & Restaurant, Itäinenkatu 8) – If you are in town already on Sunday, join us for a casual get-together. Grab something to eat or just have a drink in good company.
Day 1, Monday 30th March 2020
(Museum Center Vapriikki, Alaverstaanraitti 5)
8.30 Registration opens
9.00 – 9.15 Welcoming words
9.15 – 10.45 Session 1: Conceptual immersion, immersion as concept
Jamie Harper: Interrupting Immersive Immediacy: Pursuing Reflexive Agency in the Play of Participatory Performance
Alesja Serada: The Obligatory Underwater Level, or the Return of Amphibian Human
Josh Rivers: Erotic Roleplay and Immersive Moments of Queer Sexuality in Final Fantasy XIV
10.45 – 11.15 Break
11.15 – 12.15 Session 2: Video games and immersion
Maria Ruotsalainen & Tanja Välisalo: “Sexuality does not belong to the game’ – Discourses in Overwatch esports and the privilege of belonging
Benjamin Hanussek: Ubisoft’s Notre-Dame: Digital Gaming for Material Heritage’s Sake
12.15 – 13.00 Lunch (Restaurant Valssi @ Museum Centre Vapriikki)
13.00 – 13.45 Tour of the Finnish Museum of Games
13:45 – 14:30 Academic keynote: Aleena Chia: The Commensuration of Experience in Immersion Capitalism
14:30 – 14:45 Break
14:45 – 16:45 Session 3: VR
Sai Krishna Srinivasan: Transforming audience into ‘Spect’-’actors’: Assimilating VR into live/theatre performance
Koos De Beer & Jaakko Stenros: The Aesthetics of Virtual Reality Games: The Case of Moss
Frida Andersson, Gabriella Di Feola, Erik Einebrant & Fredrik Trella: Embodiment and aesthetic expression in museum installations when using VR – Designing with full body avatars
Anna-Kaisa Sjölund: Observations of User Experiences in Immersive Learning Environments
19.00 – 21:00 Reception at Tampere University (Kanslerinrinne 1, Pinni B, 2. floor, OASIS space), with snacks, drinks, games and good company.
Day 2, Tuesday 31st March 2020
(Museum Center Vapriikki, Alaverstaanraitti 5)
09.00 – 11.00 Session 4: Larp for change, learning, and wellbeing
Sarah Lynne Bowman: The Transformative Potential of Immersive Experiences Within Role-playing Communities
Kerttu Lehto: Role-playing games and well-being: Literature review
Hanne Grasmo: Sexual Arousal in Character
Mátyás Hartyándi: Bug or Insect – Critical Edu-larp Theory
11.00 – 11:30 Break
11:30 – 12:30 Session 5: Solo immersion
Katriina Heljakka: See Me Play! An autoethnography of self-portraiture in immersive playscapes of the present
Rian Rezende: Wonder Places: the designing of immersive spaces from the senses and the imagination
12:30 – 13:15 Lunch (Restaurant Valssi @ Museum Centre Vapriikki)
13:15 – 14.00 Industry keynote: Johanna Koljonen: Participation, Design, Agency
14.00 – 15:30 Session 6: Comparing forms, crossing boundaries
Ágnes Karolina Bakk & Péter Kristóf Makai: Modalities of Escaping
Karri Rintamaa: Is My Weapon My Soul?
Patrizia Schettino: When the museums go to the airport and stations. Immersive experiences for people waiting in the station and airport